Unreal Technical Artist
Posted on: September 13, 2021
Leidos is in search of an Unreal Technical
Artist to join our studio with an existing team of
artists, programmers, and designers in creating “cutting edge”
Virtual Reality (VR) and PC advanced training for the United States
Air Force. Our client is a visionary leader that is
bringing VR and digital training to the forefront of Air Force
technical and specialty training for Intelligence Surveillance and
Reconnaissance (ISR) analysts and operators around the world. This
is a unique opportunity to leverage your proven AAA industry
experience to create stunning photorealistic digital art for the
U.S. Air Force training.
As an Unreal Technical Artist, you will
ensure that the technology, tools, and processes are in place to
deliver the creative vision of our projects. You will support a
digital art team focused on photorealistic environments and
characters for both PC and VR. This is a unique opportunity where
your knowledge and expertise will enhance our team’s capabilities
each day while also serving as a subject matter expert in
techniques, methods, and best practices pioneered by Epic Games and
the Unreal Engine. We are looking for your creativity, experience,
and positive energy to create the Defense industries most immersive
and comprehensive virtual training. Projects include building
“digital twins” of military aircraft, vehicles, military hardware
and replicating physical environments. This is an opportunity to
make your creative voice heard in a collaborative setting with a
company building innovative training solutions for the US Air
Bachelor’s degree with 5+ years of related experience or 10
years of related experience with no degree.
5-8+ years of direct experience with Unreal Engine in either the
video game industry, architecture, advertising, film, or
simulations on shipped products with concrete examples of your
Strong knowledge of all aspects of the Unreal Engine with heavy
emphasis on Blueprints, Materials, Lighting, Animation, Niagara,
Sequencer, and more.
Collaborate with the art and technical teams guiding best
practices for real-time asset optimization, promoting efficient
workflows, and offering innovative tech solutions to maintain
quality while maximizing performance.
Establish and manage memory and performance structure.
Streamline production by finding ways to automate tasks and
Experience with PBR techniques using Substance Suite (Painter,
Alchemist, Designer, and Source).
Experience creating Maya character rigs, wire controllers and
GUI pickers for seamless export into Unreal.
Experience working with motion capture data, workflows, facial
capture, and retargeting.
Experience writing custom Maya tools and scripts using Python
Desire to teach others and learn new techniques in the Unreal
Motivated, self-directed, personable, strong verbal
Experience using Perforce for source control and JIRA for task
Strong work ethic that strives for continuous process
improvement and production efficiency.
Experience maximizing performance in VR a big plus.
Experience with photogrammetry content pipeline a
Ability to obtain security clearance (requires US
Ability to work in a dynamic cross-functional
environment in a 100% teleworking
External Referral Bonus:
External Referral Bonus $:
Potential for Telework:
Clearance Level Required:
Yes, 10% of the time
Scheduled Weekly Hours:
Visual and Graphic Design
Pay Range $57,200.00 - $88,000.00 - $118,800.00
Keywords: Leidos, Reston , Unreal Technical Artist, Other , Reston, Virginia
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